The Game Boy Advance has enough buttons to theoretically allow this, though technical limitations are probably the reason that the game system was stripped down to begin with. Also, fans would undoubtedly want an option to have complete arcade-style control, with four punches and four kicks. Unfortunately, it seems that Tekken Advance will require two cartridges in order for you to play against your friends. You'll instantly recognize the voice samples used for the characters, as well as the effects for successfully connected attacks. Tekken Advance already sounds good-or at least a lot like Tekken 3. There should be plenty of time for Namco to address such issues, especially if the game is little over halfway finished. Still, some of the physics on knockdowns and landings, and the timing for many of the moves, remain a bit unrefined. That's because most of the dynamics of Tekken 3 have been faithfully ported to this new version. Still, you'll find that many of your moves will perform more or less exactly as they do in the original game-even some of the game's complex combos are retained fully intact. This means many of the arcade game's complex strings of punches and kicks have been simplified in this version. The arcade game uses four action buttons, while on the GBA, there's a button for punches, a button for kicks, and a button for throws. The gameplay in Tekken Advance is pared down from Tekken 3, but very similar. Nonetheless, it looks unmistakably like Tekken-and plays much like Tekken, too. Furthermore, the game currently lacks any win poses for any of the characters. Some animations look much better than others on the GBA, and there's a possibility that some of these will be cleaned up and improved before the game is complete. The game still retains the camera zoom effect for when characters get closer or farther away from each other, and a pseudo-3D gameplay is made possible with the characters' ability to sidestep short distances, just like in the arcade. The result, essentially, is that the animation looks choppier on the Game Boy Advance than it does in the arcades or on the PlayStation. The main visual difference between this and other versions of Tekken is that the characters on the Game Boy Advance appear to be prerendered, animated sprites rather than 3D models being animated on the fly. The game supports many of the same modes of play as Tekken 3 for the PlayStation, including arcade, versus, practice, time attack, and survival modes-Namco would not comment on any additional modes besides these. As in other Tekken games, a number of hidden characters should also be unlockable in the finished version of Tekken Advance, though Namco has not commented on these at this time. Now officially titled Tekken Advance, the game features many more playable characters: Besides Jin, Paul, and Law (whom we saw at Space World), playable characters include Xiaoyu, Nina, Yoshimitsu, Gun Jack, Hwoarang, and King-all stock Tekken 3 characters, with the only notable omissions being Eddie and Lei. The last time we played Tekken for the Game Boy Advance was at the Space World trade show in August, when the game was considered 50 percent complete. The game uses a three-button setup for punches, kicks, and throws.
![tekken advance cartridge tekken advance cartridge](https://www.mobygames.com/images/covers/l/190750-tekken-advance-game-boy-advance-media.jpg)
Tekken advance cartridge portable#
Though the version of the game we played is only 60 percent complete, it's already clear that this portable fighting game is making some departures. Nevertheless, unlike some other ports for the Game Boy Advance, Tekken Advance likely won't turn out identical to its namesake. Tekken Advance, a version of Namco's 3D fighting game from 1997 that's being developed exclusively for the Game Boy Advance, may well continue this trend, with its variety of complex characters and its deep fighting system, all straight from the original.
Tekken advance cartridge pro#
Games such as Tony Hawk's Pro Skater 2 and Final Fight One faithfully re-create the control, the visual detail, and the fun found in their predecessors. One of the most appealing aspects of the Game Boy Advance is its ability to translate the action from popular preexisting games to its tiny but capable form. The characters in Tekken Advance are pre-rendered sprites rather than polygonal models.